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when using slang shaders that add screen distortion / curvature / whatever, the mouse selection input no longer lines up with the selected area.
I'm sure we could do some "render known image through filter and derive transfer function"-type of magic here but that would probably be out of scope and prone to failure if other visual effects are applied.
Instead, I propose using a user-specified input transform function in the configuration.
It would probably not line up perfectly most of the time, but good enough for the brain to ignore
The text was updated successfully, but these errors were encountered:
when using slang shaders that add screen distortion / curvature / whatever, the mouse selection input no longer lines up with the selected area.
I'm sure we could do some "render known image through filter and derive transfer function"-type of magic here but that would probably be out of scope and prone to failure if other visual effects are applied.
Instead, I propose using a user-specified input transform function in the configuration.
It would probably not line up perfectly most of the time, but good enough for the brain to ignore
The text was updated successfully, but these errors were encountered: