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Don't use Debug.Logs for output results on NotNullFinder #7

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edwardrowe opened this issue Jan 3, 2017 · 0 comments
Open

Don't use Debug.Logs for output results on NotNullFinder #7

edwardrowe opened this issue Jan 3, 2017 · 0 comments

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@edwardrowe
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Debug log clutters the log, and may not be how most people want to deal with their objects. I envision a list view of every monobehavior that is erroring, with a "Select" button that allows them to select the object with the problem. Note it's impossible to select a prefab game object that's 2 children deep.

Currently the information we provide on each error is:

Object Name

  • Full object name (including parents)
  • Path To Object or Scene
  • Field Name for each error
  • Monobehaviour name for each error

Here is a mockup for how an item in the list could display:
mockup_notnullviewer_ 4

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