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Crash on Strike Force Heroes 3.swf #19625

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JameskiSakaki opened this issue Feb 24, 2025 · 0 comments
Open

Crash on Strike Force Heroes 3.swf #19625

JameskiSakaki opened this issue Feb 24, 2025 · 0 comments
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bug Something isn't working panic Hit a panic

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@JameskiSakaki
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JameskiSakaki commented Feb 24, 2025

Describe what you were doing

Im guessing I can't play this kind of game on Ruffle itself... I play for a little until there's an error while the game is still working.

What does the crash message say?

panicked at C:\Users\runneradmin.cargo\git\checkouts\wgpu-e075e5fbd9ebda46\f75a042\wgpu-hal\src\vulkan\command.rs:111:9:
assertion left != right failed
left: 0x0
right: 0x0

Ruffle Version

0.1.0-nightly (c81da3f 2025-02-23)

Affected platform

Desktop app

Operating system

Windows 10.0.22631 (Windows 11 Core) [64-bit]

Additional information

Filename: Strike Force Heroes 3.swf

Render Info

Renderer: wgpu
Adapter Backend: Vulkan
Adapter Name: "Intel(R) UHD Graphics"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "Intel Corporation"
Adapter Driver Info: "Intel driver"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | TEXTURE_ATOMIC | TEXTURE_FORMAT_NV12 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING | SHADER_INT64 | SUBGROUP | SUBGROUP_VERTEX | SUBGROUP_BARRIER | PIPELINE_CACHE | VULKAN_EXTERNAL_MEMORY_WIN32)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 134217724, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 64, max_inter_stage_shader_components: 128, max_color_attachments: 4, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)

@JameskiSakaki JameskiSakaki added bug Something isn't working panic Hit a panic labels Feb 24, 2025
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