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game.py
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import pygame
import random
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (80, 213, 50)
blue = (50, 153, 213)
bright_green = (0, 255, 0)
bright_red = (255, 0, 0)
dis_width = 800
dis_height = 600
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game Using Pygame')
font_style = pygame.font.SysFont(None, 50)
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
snake_block = 10
speed = 10
x1_change = 0
y1_change = 0
snake_list = []
length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
score = 0
while not game_over:
while game_close:
game_re(score)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_LEFT or event.key == pygame.K_a) and (x1_change == 0):
x1_change = -snake_block
y1_change = 0
elif (event.key == pygame.K_RIGHT or event.key == pygame.K_d) and (x1_change == 0):
x1_change = snake_block
y1_change = 0
elif (event.key == pygame.K_UP or event.key == pygame.K_w) and (y1_change == 0):
y1_change = -snake_block
x1_change = 0
elif (event.key == pygame.K_DOWN or event.key == pygame.K_s) and (y1_change == 0):
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(black)
pygame.draw.rect(dis, red, [foodx, foody, snake_block, snake_block])
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
for segment in snake_list:
pygame.draw.rect(dis, bright_green, [segment[0], segment[1], snake_block, snake_block])
score_font = pygame.font.SysFont("comicsansms", 25)
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
length_of_snake += 1
score += 10
pygame.time.Clock().tick(speed)
quit_game()
def button(msg, x, y, w, h, inactive_color, active_color, action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(dis, active_color, (x, y, w, h))
if click[0] == 1 and action is not None:
action()
else:
pygame.draw.rect(dis, inactive_color, (x, y, w, h))
small_font = pygame.font.SysFont("comicsansms", 20)
text = small_font.render(msg, True, black)
text_rect = text.get_rect(center=(x + w / 2, y + h / 2))
dis.blit(text, text_rect)
def quit_game():
pygame.quit()
quit()
def play_again():
gameLoop()
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
dis.fill(black)
us = pygame.font.SysFont("comicsansms", 15)
val = us.render("By :Safwan Sayeed" ,True, white)
dis.blit(val, [0, 0])
large_font = pygame.font.SysFont("comicsansms", 60)
intro_text = large_font.render("Snake Game", True, white)
dis.blit(intro_text, (dis_width / 2 - intro_text.get_width() / 2, dis_height / 4))
button("Start", 150, 450, 150, 50, green, bright_green, play_again)
button("Quit", 550, 450, 150, 50, red, bright_red, quit_game)
pygame.display.update()
pygame.time.Clock().tick(20)
def game_re(sc):
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
dis.fill(black)
us = pygame.font.SysFont("comicsansms", 15)
val = us.render("By :Safwan Sayeed" ,True, white)
dis.blit(val, [0, 0])
large_font = pygame.font.SysFont("comicsansms", 60)
intro_text = large_font.render("You Lost !!!", True, bright_red)
dis.blit(intro_text, (dis_width / 2 - intro_text.get_width() / 2, dis_height / 4))
score_font = pygame.font.SysFont("comicsansms", 25)
score_msg = score_font.render("Your Score: " + str(sc), True, yellow)
dis.blit(score_msg, [dis_width / 2 - intro_text.get_width() / 4, dis_height / 2])
button("Play Again", 150, 450, 150, 50, green, bright_green, play_again)
button("Quit", 550, 450, 150, 50, red, bright_red, quit_game)
pygame.display.update()
pygame.time.Clock().tick(20)
game_intro()