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SocketConnection.m
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//
// SocketConnection.m
// ZetaConsole
//
// Created by Søren Bruus Frank on 18/04/14.
// Copyright (c) 2014 Bruus Frank. All rights reserved.
//
#import "SocketConnection.h"
@interface SocketConnection () {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
int packetBodySize;
}
// Initialize
- (void)clean;
// Further setup streams created by one of the 'init' methods
- (BOOL)setupSocketStreams;
//Receive data
- (void)receiveDataFromStream:(NSInputStream *)inputStream;
//Write data
- (void)writeDataToStream:(NSOutputStream *)outputStream;
@end
@implementation SocketConnection
#pragma mark - Init
// Initialize, empty
- (void)clean {
self.inputStream = nil;
self.inputStreamOpen = NO;
self.outputStream = nil;
self.outputStreamOpen = NO;
self.incomingDataBuffer = nil;
self.outgoingDataBuffer = nil;
self.netService = nil;
self.host = nil;
self.connectedSocketHandle = -1;
packetBodySize = -1;
}
// Initialize and store connection information until 'connect' is called
- (id)initWithHostAddress:(NSString*)host andPort:(int)port {
[self clean];
self.host = host;
self.port = port;
return self;
}
// Initialize using a native socket handle, assuming connection is open
- (id)initWithNativeSocketHandle:(CFSocketNativeHandle)nativeSocketHandle {
[self clean];
self.connectedSocketHandle = nativeSocketHandle;
return self;
}
// Initialize using an instance of NSNetService
- (id)initWithNetService:(NSNetService*)netService {
[self clean];
// Has it been resolved?
if (self.netService.hostName != nil) {
return [self initWithHostAddress:self.netService.hostName andPort:(int)self.netService.port];
}
self.netService = netService;
return self;
}
#pragma mark - Connection creation
// Connect using whatever connection info that was passed during initialization
- (BOOL)connect {
if (self.host != nil) {
//Bind read/write streams to a new socket
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (__bridge CFStringRef)self.host,
self.port, &readStream, &writeStream);
self.inputStream = (__bridge NSInputStream *)readStream;
self.outputStream = (__bridge NSOutputStream *)writeStream;
// Do the rest
return [self setupSocketStreams];
}
else if (self.connectedSocketHandle != -1) {
// Bind read/write streams to a socket represented by a native socket handle
CFStreamCreatePairWithSocket(kCFAllocatorDefault, self.connectedSocketHandle,
&readStream, &writeStream);
self.inputStream = (__bridge NSInputStream *)readStream;
self.outputStream = (__bridge NSOutputStream *)writeStream;
// Do the rest
return [self setupSocketStreams];
}
else if (self.netService != nil) {
// Still need to resolve?
if (self.netService.hostName != nil) {
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (__bridge CFStringRef)self.netService.hostName, (int)self.netService.port, &readStream, &writeStream);
self.inputStream = (__bridge NSInputStream *)readStream;
self.outputStream = (__bridge NSOutputStream *)writeStream;
return [self setupSocketStreams];
}
// Start resolving
self.netService.delegate = self;
[self.netService resolveWithTimeout:5.0];
return YES;
}
// Nothing was passed, connection is not possible
return NO;
}
- (BOOL)setupSocketStreams
{
if (self.inputStream == nil || self.outputStream == nil) {
return NO;
}
// Create buffers
self.incomingDataBuffer = [[NSMutableData alloc] init];
self.outgoingDataBuffer = [[NSMutableData alloc] init];
self.inputStream.delegate = self;
self.outputStream.delegate = self;
[self.inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.inputStream open];
[self.outputStream open];
return YES;
}
#pragma mark - Close
- (void)close
{
self.inputStream.delegate = nil;
self.outputStream.delegate = nil;
[self.inputStream close];
[self.outputStream close];
self.inputStream = nil;
self.outputStream = nil;
}
#pragma mark - Send
- (void)sendNetworkPacket:(NSDictionary *)packet
{
//Queue up the data to be sent.
NSData *rawPacket = [NSKeyedArchiver archivedDataWithRootObject:packet];
//First write a header, defining the length of the raw packet.
int packetLength = (int)rawPacket.length;
[self.outgoingDataBuffer appendBytes:&packetLength length:sizeof(int)];
[self.outgoingDataBuffer appendData:rawPacket];
//Send the data.
[self writeDataToStream:self.outputStream];
}
- (void)writeDataToStream:(NSOutputStream *)outputStream
{
//Check if everything is initialized properly
if (!self.inputStreamOpen || !self.outputStreamOpen) {
return;
}
//Else, do we have anything to write?
if (self.outgoingDataBuffer.length == 0){
return;
}
//Can the stream take any data in?
if (!outputStream.hasSpaceAvailable) {
return;
}
//Write as much data as possible.
NSInteger writtenBytes = [outputStream write:self.outgoingDataBuffer.bytes maxLength:self.outgoingDataBuffer.length];
if ( writtenBytes == -1 ) {
// Error occurred. Close everything up.
[self close];
[self.delegate connectionTerminated:self];
return;
}
NSRange range = {0, writtenBytes};
[self.outgoingDataBuffer replaceBytesInRange:range withBytes:NULL length:0];
}
#pragma mark - Receive
- (void)receiveDataFromStream:(NSInputStream *)inputStream
{
//Check if everything is initialized properly
if (!self.inputStreamOpen || !self.outputStreamOpen) {
return;
}
//Else, do we have anything to write?
else if (self.outgoingDataBuffer.length == 0){
return;
}
//Fetch the data from the stream.
uint8_t buf[1024];
while (inputStream.hasBytesAvailable) {
NSInteger bytesRead = [inputStream read:buf maxLength:sizeof(buf)];
if (bytesRead <= 0) {
// Either stream was closed or error occurred. Close everything up and treat this as "connection terminated"
[self close];
[self.delegate connectionTerminated:self];
return;
}
[self.incomingDataBuffer appendBytes:buf length:bytesRead];
}
//Try to extract packets from the buffer.
//
//Protocol: header + body
// Header: an integer that indicates length of the body
// Body: bytes that represent encoded NSDictionary
//We might have more than one message in the buffer - that's why we'll be reading it inside the while loop
while(YES) {
//Did we read the header yet?
if (packetBodySize == -1) {
//Do we have enough bytes in the buffer to read the header?
if ([self.incomingDataBuffer length] >= sizeof(int)) {
//Extract length, we know this to be the first integer (4 bytes = sizeof(int))of the data packet.
memcpy(&packetBodySize, [self.incomingDataBuffer bytes], sizeof(int));
//Remove that chunk from buffer
NSRange rangeToDelete = {0, sizeof(int)};
[self.incomingDataBuffer replaceBytesInRange:rangeToDelete withBytes:NULL length:0];
} else {
//We don't have enough yet. Will wait for more data.
break;
}
}
//We should now have the header. Time to extract the body.
if ([self.incomingDataBuffer length] >= packetBodySize) {
//We now have enough data to extract a meaningful packet.
NSData* raw = [NSData dataWithBytes:[self.incomingDataBuffer bytes] length:packetBodySize];
NSDictionary* packet = [NSKeyedUnarchiver unarchiveObjectWithData:raw];
// Tell our delegate about it
[self.delegate receivedNetworkPacket:packet viaConnection:self];
// Remove that chunk from buffer
NSRange rangeToDelete = {0, packetBodySize};
[self.incomingDataBuffer replaceBytesInRange:rangeToDelete withBytes:NULL length:0];
// We have processed the packet. Resetting the state.
packetBodySize = -1;
}
else {
// Not enough data yet. Will wait.
break;
}
}
}
#pragma mark - NSNetServiceDelegate
// Called if we weren't able to resolve net service
- (void)netService:(NSNetService *)sender didNotResolve:(NSDictionary *)errorDict {
if ( sender != self.netService ) {
return;
}
// Close everything and tell delegate that we have failed
[self.delegate connectionAttemptFailed:self];
[self close];
}
// Called when net service has been successfully resolved
- (void)netServiceDidResolveAddress:(NSNetService *)sender {
if ( sender != self.netService ) {
return;
}
// Save connection info
self.host = self.netService.hostName;
self.port = (int)self.netService.port;
// Don't need the service anymore
self.netService = nil;
// Connect!
if ( ![self connect] ) {
[self.delegate connectionAttemptFailed:self];
[self close];
}
}
#pragma mark - NSStreamDelegate
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
switch (eventCode) {
case NSStreamEventHasSpaceAvailable:
{
//OutputStream, send data.
[self writeDataToStream:(NSOutputStream *)aStream];
break;
}
case NSStreamEventHasBytesAvailable:
{
//InputStream, receive the data.
[self receiveDataFromStream:(NSInputStream *)aStream];
break;
}
case NSStreamEventOpenCompleted:
{
if (aStream.class == self.inputStream.class) {
self.inputStreamOpen = YES;
} else {
self.outputStreamOpen = YES;
}
break;
}
case NSStreamEventEndEncountered:
{
// Clean everything up
[self close];
// If we haven't connected yet then our connection attempt has failed
if ( !self.inputStreamOpen || !self.outputStreamOpen ) {
[self.delegate connectionAttemptFailed:self];
}
else {
[self.delegate connectionTerminated:self];
}
break;
}
case NSStreamEventErrorOccurred:
{
// Clean everything up
[self close];
// If we haven't connected yet then our connection attempt has failed
if ( !self.inputStreamOpen || !self.outputStreamOpen ) {
[self.delegate connectionAttemptFailed:self];
}
else {
[self.delegate connectionTerminated:self];
}
break;
}
default:
break;
}
}
@end