A TypeScript library for encoding & decoding PNG images with comprehensive type safety and memory management.
- ๐ธ Complete PNG Support: Full implementation of PNG encoding and decoding
- ๐จ Color Types: Support for Grayscale, RGB, RGBA, and Palette color modes
- ๐ Chunk Processing: Proper handling of all critical PNG chunks (IHDR, IDAT, PLTE, IEND)
- ๐พ Memory Safe: Built-in memory management for large images
- ๐ฏ Filtering: Support for all PNG filter types (None, Sub, Up, Average, Paeth)
- ๐ช Type Safe: Written in TypeScript with comprehensive type definitions
- โก Efficient: Optimized filtering and compression algorithms
- ๐ก๏ธ Error Handling: Robust error handling for malformed PNG data
- ๐ฆ Lightweight: Zero dependencies
npm install pngx
# or
pnpm add pngx
# or
bun i pngx
import { PNG } from 'pngx'
// Basic reading
const png = new PNG()
const buffer = await fs.readFile('image.png')
png.parse(buffer, (error, data) => {
if (error)
throw error
console.log(`Dimensions: ${data.width}x${data.height}`)
})
// Advanced reading with options
const png = new PNG({
filterType: 4, // Paeth filtering
bitDepth: 8, // 8-bit depth
colorType: 6 // RGBA color mode
})
// Access image data
png.on('parsed', function () {
const { width, height, data, gamma } = this
// data is a Buffer containing RGBA pixel data
})
import { PNG } from 'pngx'
// Create a new PNG with dimensions
const png = new PNG({
width: 800,
height: 600,
colorType: 6, // RGBA
bitDepth: 8
})
// Fill with pixel data
for (let y = 0; y < png.height; y++) {
for (let x = 0; x < png.width; x++) {
const idx = (png.width * y + x) << 2
png.data[idx] = 255 // R
png.data[idx + 1] = 0 // G
png.data[idx + 2] = 0 // B
png.data[idx + 3] = 255 // A
}
}
// Write to file
png.pack().pipe(fs.createWriteStream('output.png'))
import { PNG } from 'pngx'
// Grayscale
const grayPNG = new PNG({
colorType: 0, // Grayscale
bitDepth: 8
})
// RGB
const rgbPNG = new PNG({
colorType: 2, // RGB
bitDepth: 8
})
// RGBA
const rgbaPNG = new PNG({
colorType: 6, // RGBA
bitDepth: 8
})
// Palette-based
const palettePNG = new PNG({
colorType: 3, // Palette
bitDepth: 8
})
The library supports all standard PNG filter types:
import { PNG } from 'pngx'
// Specific filter type
const png = new PNG({
filterType: 0 // None
// filterType: 1 // Sub
// filterType: 2 // Up
// filterType: 3 // Average
// filterType: 4 // Paeth
})
// Adaptive filtering (choose best filter per line)
const png = new PNG({
filterType: -1 // Adaptive
})
The library provides detailed error messages for common issues:
try {
const png = new PNG()
png.parse(corruptedBuffer, (error, data) => {
if (error) {
if (error.message.includes('signature')) {
console.error('Invalid PNG signature')
}
else if (error.message.includes('IHDR')) {
console.error('Invalid header chunk')
}
else {
console.error('PNG parsing error:', error)
}
}
})
}
catch (err) {
console.error('Processing error:', err)
}
Full TypeScript support with detailed type definitions:
interface PNGOptions {
width?: number
height?: number
bitDepth?: 8 | 16
colorType?: 0 | 2 | 3 | 4 | 6
filterType?: -1 | 0 | 1 | 2 | 3 | 4
inputHasAlpha?: boolean
deflateLevel?: number
deflateStrategy?: number
}
interface BitmapData {
width: number
height: number
data: Buffer
gamma?: number
}
// Types are automatically inferred
const png = new PNG()
png.on('parsed', function (this: PNG) {
const { width, height, data } = this
})
The library includes built-in memory management for handling large images:
import { PNG } from 'pngx'
// Create PNG with memory constraints
const png = new PNG({
deflateChunkSize: 32 * 1024, // 32KB chunks
deflateLevel: 9, // Max compression
filterType: 4 // Paeth filtering
})
// Handle potential memory errors
png.on('error', (error) => {
if (error.message.includes('memory')) {
console.error('Memory allocation failed:', error)
}
})
bun test
Please see our releases page for more information on what has changed recently.
Please see CONTRIBUTING for details.
For help, discussion about best practices, or any other conversation that would benefit from being searchable:
For casual chit-chat with others using this package:
Join the Stacks Discord Server
โSoftware that is free, but hopes for a postcard.โ We love receiving postcards from around the world showing where pngx
is being used! We showcase them on our website too.
Our address: Stacks.js, 12665 Village Ln #2306, Playa Vista, CA 90094, United States ๐
Many thanks to pngjs
and its contributors for inspiring this project.
We would like to extend our thanks to the following sponsors for funding Stacks development. If you are interested in becoming a sponsor, please reach out to us.
The MIT License (MIT). Please see LICENSE for more information.
Made with ๐