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Hello, I'm working on a solution to integrate rayshader models into virtual reality environments (e.g., A-frame). I'm wondering if it is possible to have a save_gltf() function. You mentioned in an old issue that you have developed a function for this task.
writeWebGL currently is fairly limited in its utility--It only supports 65536 vertices per object, so it's not ideal given map dimensions will be limited to a maximum of 256x256. I've got a glTF 2.0 output function written that will eventually be included that has no such limitations, so that's going to form the basis of a rglwidget() replacement that could be used on RStudio server.
Export function to GLTF
Hello, I'm working on a solution to integrate rayshader models into virtual reality environments (e.g., A-frame). I'm wondering if it is possible to have a
save_gltf()
function. You mentioned in an old issue that you have developed a function for this task.Originally posted by @tylermorganwall in #27 (comment)
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