Class | Description |
---|---|
Artefact |
This class represents an artefact that can be added to a game.
|
BaseEntity |
This is the base class for all game entities.
|
BaseEntity.DepthOrder |
This comparator is used to control the order the entities are drawn to the screen.
|
Building |
This class is used to represent a building.
|
MovingEntity |
This class that models the behaviour of a moving entity that is not acting under
the influence of a steering behaviour.
|
Obstacle |
This class represents a circular obstacle.
|
Vehicle |
This class models the behaviour of a moving entity acting under the influence
of an AutoPilot.
|
Wall |
This class represents a wall.
|
Processing library AI_for_2D_Games by Peter Lager. (C) 2013