Modifier and Type | Class and Description |
---|---|
class |
ForceRecorder.Force |
AGENT_TO_EVADE, AGENT_TO_PURSUE, AGENT0, AGENT1, ALIGNMENT, ALL_SB_MASK, ARRIVE, BIT_ALIGNMENT, BIT_ARRIVE, BIT_COHESION, BIT_EVADE, BIT_FLEE, BIT_FLOCK, BIT_HIDE, BIT_INTERPOSE, BIT_OBSTACLE_AVOID, BIT_OFFSET_PURSUIT, BIT_PATH, BIT_PURSUIT, BIT_SEEK, BIT_SEPARATION, BIT_WALL_AVOID, BIT_WANDER, COHESION, DECEL_TWEEK, EVADE, FAST, FLEE, FLOCK, HIDE, INTERPOSE, NBR_AGENT_ARRAY, NORMAL, OBSTACLE_AVOID, OFFSET_PURSUIT, PASS_THROUGH, PATH, PURSUIT, REBOUND, SEEK, SEPARATION, SLOW, WALL_AVOID, WANDER, WEIGHTED, WEIGHTED_PRIORITIZED, WRAP
Constructor and Description |
---|
ForceRecorder(Vehicle owner) |
Modifier and Type | Method and Description |
---|---|
void |
addData(int type,
Vector2D force) |
boolean |
hasData() |
java.lang.String |
toString() |
Processing library AI_for_2D_Games by Peter Lager. (C) 2013