Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
HINT_ALL |
65535 |
public static final int |
HINT_COLLISION |
4 |
public static final int |
HINT_HEADING |
1 |
public static final int |
HINT_NONE |
0 |
public static final int |
HINT_OBS_AVOID |
16 |
public static final int |
HINT_VELOCITY |
2 |
public static final int |
HINT_VIEW |
64 |
public static final int |
HINT_WANDER |
32 |
public static final int |
HINT_WHISKERS |
8 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final double |
E |
2.718281828459045 |
public static final double |
HALF_PI |
1.5707963267948966 |
public static final double |
PI |
3.141592653589793 |
public static final double |
QUARTER_PI |
0.7853981633974483 |
public static final double |
SAFE_MIN |
2.2250738585072014E-308 |
public static final double |
TWO_PI |
6.283185307179586 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
ON_PLANE |
16 |
public static final int |
PLANE_INSIDE |
17 |
public static final int |
PLANE_OUTSIDE |
18 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
ANTI_CLOCKWISE |
-1 |
public static final int |
CLOCKWISE |
1 |
public static final double |
EPSILON |
1.0E-10 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
AGENT_TO_EVADE |
3 |
public static final int |
AGENT_TO_PURSUE |
2 |
public static final int |
AGENT0 |
0 |
public static final int |
AGENT1 |
1 |
public static final int |
ALIGNMENT |
32 |
public static final int |
ALL_SB_MASK |
16777215 |
public static final int |
ARRIVE |
256 |
public static final int |
BIT_ALIGNMENT |
5 |
public static final int |
BIT_ARRIVE |
8 |
public static final int |
BIT_COHESION |
6 |
public static final int |
BIT_EVADE |
2 |
public static final int |
BIT_FLEE |
3 |
public static final int |
BIT_FLOCK |
15 |
public static final int |
BIT_HIDE |
13 |
public static final int |
BIT_INTERPOSE |
12 |
public static final int |
BIT_OBSTACLE_AVOID |
1 |
public static final int |
BIT_OFFSET_PURSUIT |
11 |
public static final int |
BIT_PATH |
14 |
public static final int |
BIT_PURSUIT |
10 |
public static final int |
BIT_SEEK |
7 |
public static final int |
BIT_SEPARATION |
4 |
public static final int |
BIT_WALL_AVOID |
0 |
public static final int |
BIT_WANDER |
9 |
public static final int |
COHESION |
64 |
public static final int |
EVADE |
4 |
public static final int |
FAST |
1 |
public static final int |
FLEE |
8 |
public static final int |
FLOCK |
32768 |
public static final int |
HIDE |
8192 |
public static final int |
INTERPOSE |
4096 |
public static final int |
NBR_AGENT_ARRAY |
4 |
public static final int |
NORMAL |
2 |
public static final int |
OBSTACLE_AVOID |
2 |
public static final int |
OFFSET_PURSUIT |
2048 |
public static final int |
PASS_THROUGH |
10000 |
public static final int |
PATH |
16384 |
public static final int |
PURSUIT |
1024 |
public static final int |
REBOUND |
10002 |
public static final int |
SEEK |
128 |
public static final int |
SEPARATION |
16 |
public static final int |
SLOW |
3 |
public static final int |
WALL_AVOID |
1 |
public static final int |
WANDER |
512 |
public static final int |
WEIGHTED |
1 |
public static final int |
WEIGHTED_PRIORITIZED |
2 |
public static final int |
WRAP |
10001 |
Processing library AI_for_2D_Games by Peter Lager. (C) 2013