public class MathUtils
extends java.lang.Object
Constructor and Description |
---|
MathUtils() |
Modifier and Type | Method and Description |
---|---|
static java.lang.Double |
getDouble(java.lang.Object obj) |
static java.lang.Float |
getFloat(java.lang.Object obj) |
static java.lang.Integer |
getInteger(java.lang.Object obj) |
static boolean |
isEqual(double a,
double b) |
static boolean |
isEqual(double a,
double b,
double err) |
static double |
randomClamped() |
static double |
randomInRange(double r0,
double r1) |
public static java.lang.Integer getInteger(java.lang.Object obj)
public static java.lang.Float getFloat(java.lang.Object obj)
public static java.lang.Double getDouble(java.lang.Object obj)
public static boolean isEqual(double a, double b)
public static boolean isEqual(double a, double b, double err)
public static double randomClamped()
public static double randomInRange(double r0, double r1)
Processing library AI_for_2D_Games by Peter Lager. (C) 2013