public interface SBF
Modifier and Type | Field and Description |
---|---|
static int |
AGENT_TO_EVADE |
static int |
AGENT_TO_PURSUE |
static int |
AGENT0 |
static int |
AGENT1 |
static int |
ALIGNMENT |
static int |
ALL_SB_MASK |
static int |
ARRIVE |
static int |
BIT_ALIGNMENT |
static int |
BIT_ARRIVE |
static int |
BIT_COHESION |
static int |
BIT_EVADE |
static int |
BIT_FLEE |
static int |
BIT_FLOCK |
static int |
BIT_HIDE |
static int |
BIT_INTERPOSE |
static int |
BIT_OBSTACLE_AVOID |
static int |
BIT_OFFSET_PURSUIT |
static int |
BIT_PATH |
static int |
BIT_PURSUIT |
static int |
BIT_SEEK |
static int |
BIT_SEPARATION |
static int |
BIT_WALL_AVOID |
static int |
BIT_WANDER |
static int |
COHESION |
static double[] |
DECEL_TWEEK |
static int |
EVADE |
static int |
FAST |
static int |
FLEE |
static int |
FLOCK |
static int |
HIDE |
static int |
INTERPOSE |
static int |
NBR_AGENT_ARRAY |
static int |
NORMAL |
static int |
OBSTACLE_AVOID |
static int |
OFFSET_PURSUIT |
static int |
PASS_THROUGH |
static int |
PATH |
static int |
PURSUIT |
static int |
REBOUND |
static int |
SEEK |
static int |
SEPARATION |
static int |
SLOW |
static int |
WALL_AVOID |
static int |
WANDER |
static int |
WEIGHTED |
static int |
WEIGHTED_PRIORITIZED |
static int |
WRAP |
static final int BIT_WALL_AVOID
static final int BIT_OBSTACLE_AVOID
static final int BIT_EVADE
static final int BIT_FLEE
static final int BIT_SEPARATION
static final int BIT_ALIGNMENT
static final int BIT_COHESION
static final int BIT_SEEK
static final int BIT_ARRIVE
static final int BIT_WANDER
static final int BIT_PURSUIT
static final int BIT_OFFSET_PURSUIT
static final int BIT_INTERPOSE
static final int BIT_HIDE
static final int BIT_PATH
static final int BIT_FLOCK
static final int WALL_AVOID
static final int OBSTACLE_AVOID
static final int EVADE
static final int FLEE
static final int SEPARATION
static final int ALIGNMENT
static final int COHESION
static final int SEEK
static final int ARRIVE
static final int WANDER
static final int PURSUIT
static final int OFFSET_PURSUIT
static final int INTERPOSE
static final int HIDE
static final int PATH
static final int FLOCK
static final int ALL_SB_MASK
static final int WEIGHTED
static final int WEIGHTED_PRIORITIZED
static final double[] DECEL_TWEEK
static final int FAST
static final int NORMAL
static final int SLOW
static final int AGENT0
static final int AGENT1
static final int AGENT_TO_PURSUE
static final int AGENT_TO_EVADE
static final int NBR_AGENT_ARRAY
static final int PASS_THROUGH
static final int WRAP
static final int REBOUND
Processing library AI_for_2D_Games by Peter Lager. (C) 2013