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Render to opengl #13305
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1 task
There is an open PR (#13114) which fixes OpenGL rendering. Once it is merged you can compile with |
Blade's part of the fallback mode is tracked in kvark/blade#130. The macOS renderer does not use blade, so support for non-Metal macs is a separate issue. |
1 task
Someone needs to fix crashes in blade kvark/blade#133 (comment) |
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Check for existing issues
Describe the feature
My machine could not able to run the zed because of vulkan drivers error, i would suggest that adding opengl would work fine on my machine and other
If applicable, add mockups / screenshots to help present your vision of the feature
g
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