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Yeah, compiling FFmpeg (the project) is an adventure and concessions have to be made for wasm I'm sure.
I haven't looked much into it, but it's seeing highly likely I'll have to recompile it myself (forking current wasm version probably), considering I'll likely need tweaks to memory handling on mobile too. I can investigate using other libs there.
Other random things that come to mind, for the future:
At some point I want to expose ffmpeg info (e.g. ffmpeg -encoders, ffmpeg -codecs) so it's clear to power users what's being used and we don't have to rely on the docs
We might have our own platform-specific issues since I'm not sure we get the full power of gpu encoding/decoding from the wasm version (we're a bit restricted)
Any interest in commands for SDR<->HDR tonemapping?
There's versions for vulkan, oneapi, cuda, OpenCL, and CPU
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