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Prop Hunt: Physical Logo

Main gamemode Description

Prop Hunt: Physical is a forked version of Prop Hunt Enhanced (Plus). The main differences being:

  • I've restored the fretta integration. (https://github.com/JetBoom/fretta13)
  • You are now capable of "Becoming Physical", meaning enabling prop physics to allow for a more immersive hunting experience instead of walking over props to check them. You're also able to pick up disguised props. This makes the gamemode quite a bit more difficult for the hunters, so it is recommended to have auto-taunt on.
  • Bringing us into another feature difference, auto taunt delay is based on prop size, and has a upper and lower range(cvars) to make smaller props a little less broken.
  • Another minor change is removing the ability to transform with e, that is done exclusively with left click now, as you can move props around you while physical to affect your surroundings and make your hiding spot better.
  • Props now have a halo around them to help identify yourself when physical, this also displays for your teammates as props

Required Addons

  • ULX Admin Mod. ( Workshop or Legacy Download: http://ulyssesmod.net/downloads.php )
  • (Optional) M9K/TFA Base. You can optionally subscribe the M9K weapon base if you wish to use custom weapon base for bonus weapon, otherwise will use from default sandbox weapon base.

Known but wont resolve

  • Because player props can be picked up, they can be thrown out of the map essentially handing the win to the props.

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My personal spin on Prop Hunt

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