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Core/snapshot: Dynamic state snapshots #372
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endale98
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Core/snapshot: Dynamic state snapshots #372
endale98
wants to merge
87
commits into
BuildOnViction:upgrade-core-develop
from
endale98:core/snapshot
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Refactor/message struct
Unify multiple keccak interface into one inside crypto package
Optimize/receipt storing
Ft/stacktrie
Move statedb.Account struct to types.StateAccount
Refactor/rawdb
Feat/update trie to stacktrie
fix api trace block
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This PR creates a secondary data structure for storing the Ethereum state, called a snapshot. This snapshot is special as it dynamically follows the chain and can also handle small-ish reorgs:
<hash> -> <account>
mapping for the account trie and<account-hash><slot-hash> -> <slot-value>
mapping for the storage tries. The layout permits fast iteration over the accounts and storage, which will be used for a new sync algorithm.The snapshot can be built fully online, during the live operation of a Geth node. This is harder than it seems because rebuilding the snapshot for mainnet takes 9 hours, during which the in-memory garbage collection long deletes the state needed for a single capture.
HEAD-128
and is capable of suspending/resuming if a state is missing (a restart will only write out some tries, not all cached in memory).The benefit of the snapshot is that it acts as an acceleration structure for state accesses:
O(log N)
disk reads (+leveldb overhead) to access an account / storage slot, the snapshot can provide direct,O(1)
access time. This should be a small improvement in block processing and a huge improvement ineth_call
evaluations.O(1)
complexity per entry + sequential disk access, which should enable remote nodes to retrieve state data significantly cheaper than before (the sort order is the state trie leaf order, so responses can directly be assembled into tries too).REFS