-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #150 from JoinColony/feature/discord-webhooks
Use discord webhook for contact form
- Loading branch information
Showing
6 changed files
with
166 additions
and
103 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,5 @@ | ||
/* @flow */ | ||
|
||
export { default as useDiscordWebhook } from './useDiscordWebhook'; | ||
export { default as useElementHeight } from './useElementHeight'; | ||
export { default as useHubspotForm } from './useHubspotForm'; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
/* @flow */ | ||
|
||
import { useCallback, useState } from 'react'; | ||
// $FlowFixMe (definitions not updated for 1.3.x) | ||
import { useLocation } from '@reach/router'; | ||
|
||
type WebhookConfig = {| | ||
webhookId: string, | ||
webhookToken: string, | ||
|}; | ||
|
||
type Status = {| error: string |} | {| response: Object |} | void; | ||
|
||
type OnError = () => void; | ||
type OnSuccess = () => void; | ||
|
||
type HookReturn = {| | ||
error: ?string, | ||
response: ?Object, | ||
submitForm: ( | ||
formValues: Object, | ||
onSuccess?: OnSuccess, | ||
onError?: OnError, | ||
) => Promise<void>, | ||
|}; | ||
|
||
const useDiscordWebhook = ({ | ||
webhookId, | ||
webhookToken, | ||
}: WebhookConfig): HookReturn => { | ||
const { pathname } = useLocation(); | ||
// @NOTE if this webhook starts getting spammed, we'll need to remove this feature | ||
// eslint-disable-next-line max-len | ||
const endpoint = `https://discordapp.com/api/webhooks/${webhookId}/${webhookToken}`; | ||
|
||
const [status, setStatus] = useState<Status>(); | ||
|
||
const submitForm = useCallback( | ||
async (formValues: Object, onSuccess?: OnSuccess, onError?: OnError) => { | ||
// eslint-disable-next-line max-len | ||
let content = `New submission via the website from \`${pathname}\`:\n\n`; | ||
Object.keys(formValues).forEach(itemKey => { | ||
content += `${itemKey}: ${formValues[itemKey]}\n`; | ||
}); | ||
const fetchOptions = { | ||
method: 'POST', | ||
headers: { | ||
'Content-Type': 'application/json;', | ||
}, | ||
body: JSON.stringify({ | ||
content, | ||
}), | ||
}; | ||
|
||
try { | ||
// eslint-disable-next-line no-undef | ||
await fetch(endpoint, fetchOptions); | ||
setStatus({ response: 'Success!' }); | ||
if (onSuccess) { | ||
onSuccess(); | ||
} | ||
} catch (e) { | ||
setStatus({ error: e.message }); | ||
if (onError) { | ||
onError(); | ||
} | ||
} | ||
}, | ||
[endpoint, pathname], | ||
); | ||
|
||
return { | ||
error: (status && status.error) || undefined, | ||
response: (status && status.response) || undefined, | ||
submitForm, | ||
}; | ||
}; | ||
|
||
export default useDiscordWebhook; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.