[demos] add Geniteam.move module with desired monster, farm, cosmetic… #435
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… logic
This is my best attempt to understand what Geniteam wants as their smart contract logic. The idea is that they can use the
create_
entrypoints to create players, monsters, and farms with some default attributesadd_
entrypoints to equip farms with monsters and cosmetics, etc.update_
entrypoints to change the metadata associated with each of theseremove_
entrypoint to de-equip a monster from a farm. If you want to equip cosmetics to a monster or update its attributes, it cannot be associate with a farm (at least for now)--you must remove it first.For now, we add the module in the Sui framework because there is not (I think) an easy way to configure genesis to include modules other than the framework ones. Obviously, this module should be moved outside the framework once we can figure that one out.