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@pulsebeam/peer: WebRTC Peer-to-Peer Communication SDK

Simplifies real-time application development. Defines signaling protocol for connection establishment, handling media and data transmission, and provides infrastructure.

Features

  • Media & Data Support: Transmit audio, video, and/or data channels within your applications.
  • Abstracted Signaling: Handles the exchange of information required to set up WebRTC connections, relieving you of low-level details.
  • Automatic Reconnection: Maintains connection stability by automatically re-establishing connections when disruptions occur.
  • Opt out of Peer-to-Peer: Can configure to force server-relayed communication.

Roadmap

The project is in active development, please refer to the roadmap to track our major milestones.

Status

Warning

This SDK is currently in Developer Preview. During this phase:

  • APIs are subject to breaking changes
  • Stability issues may occur
  • Core functionality is still being validated

We value your input!
Report bugs, suggest improvements, or collaborate directly with our team:

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Installation

Install and import the package using npm, deno, or yarn:

Use with npm

Add Package

npm i @pulsebeam/peer

Import symbol

import * as peer from "@pulsebeam/peer";

Use with Yarn

Add Package

yarn add @pulsebeam/peer

Import symbol

import * as peer from "@pulsebeam/peer";

Usage

Here's an example demonstrating how to use @pulsebeam/peer to establish a peer-to-peer connection:

import { Peer, createPeer } from "@pulsebeam/peer";

// Obtain an authentication token (implementation specific)
const authResponse = await fetch("/auth");
const { groupId, token } = await authResponse.json();

// Create a Peer instance
const peer = await createPeer({ token });

peer.onsession = (session) => {
  session.ontrack = ({ streams }) => console.log("New media stream:", streams);
  session.ondatachannel = (event) => console.log("Data channel:", event.channel);
  session.onconnectionstatechange = () => console.log("Connection state changed");
};

// Start Alice's availability. Connect to our signaling servers
peer.start();

// Connect to bob
const abortController = new AbortController();
await peer.connect(groupId, "bob", abortController.signal);

This example retrieves an authentication token (implementation details will vary depending on your setup), creates a Peer instance, and defines event handlers for receiving media streams, data channels, and connection state changes (optional). Finally, it starts connection attempts and connects to a specific peer identified by its ID within the group.

Documentation

For documentation, API keys, and usage scenarios, please refer to the official PulseBeam documentation:

Semantic Versioning

This project adheres to Semantic Versioning 2.0.0.

  • MAJOR version (X.y.z): Incompatible API changes.
  • MINOR version (x.Y.z): Functionality added in a backwards compatible manner.
  • PATCH version (x.y.Z): Backwards compatible bug fixes.

WebRTC Resources

For a deeper understanding of WebRTC concepts, consult the official WebRTC documentation:

Related Links

Name Link
Client SDK https://github.com/PulseBeamDev/pulsebeam-js
Server SDK https://github.com/PulseBeamDev/pulsebeam-core
FOSS Server https://github.com/PulseBeamDev/pulsebeam-server-foss
Signaling Protocol https://github.com/PulseBeamDev/pulsebeam-proto
Documentation https://github.com/PulseBeamDev/docs
PulseBeam Cloud https://cloud.pulsebeam.dev