Introduce The purpose is to record and summarize the problems and experience encountered in daily study and work with Unity. Table of contents 基础 UI ray detection Async Loading DestroyImmediate Async、await 强引用,弱引用 热更新 Unity 工程文件 : firstpass / editor / editor-firstpass Common Apis Application.streamingAssetsPath 存储 ScriptableObject 插件 AddressableAssets UniTask Epplus 平台 WebGL平台打包部署心得 WebGL预加载优化 资源 FBX文件导入Unity中的设置