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最开始是通过一个v8::External参数调用构造函数实现。 后面UObject和FStruct改为FunctionTemplate->InstanceTemplate()->NewInstance( 5d239cd ),性能有提升,代码也可以简化,而且可以减少v8::External的使用:https://github.com/Tencent/puerts/issues/1497。
但目前像容器之类还没改成新方式,统一改掉
The text was updated successfully, but these errors were encountered:
4291cdd
[unreal]容器以及纯c++类型修改为使用InstanceTemplate()->NewInstance实现FindOrAdd,fix T…
a9de0ed
…encent/puerts#1496
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最开始是通过一个v8::External参数调用构造函数实现。
后面UObject和FStruct改为FunctionTemplate->InstanceTemplate()->NewInstance( 5d239cd ),性能有提升,代码也可以简化,而且可以减少v8::External的使用:https://github.com/Tencent/puerts/issues/1497。
但目前像容器之类还没改成新方式,统一改掉
The text was updated successfully, but these errors were encountered: