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[OS X] 3D view only uses part of available space #15

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ErikDeBruijn opened this issue May 28, 2015 · 4 comments
Closed

[OS X] 3D view only uses part of available space #15

ErikDeBruijn opened this issue May 28, 2015 · 4 comments

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@ErikDeBruijn
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As a user I'd like to see my platform and 3D models in all of their glory :)
The 3D view only uses a part of the space that is available.

Where: Main interface

Actions: Using the 15.05.92 Darwin release.

Behavior: Just upon opening. When resizing the window there are changes, but it always cuts off the view which uses a part of the available screen real estate.

Expected behavior: The window should have the 3D view using the max of the size available.

Screenshot:
image

Specs: OS X 10.10.3

@ErikDeBruijn
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It's present on this Macbook with Retina, indeed. I saw it worked fine on an older Mac without retina.

I can test for you if you have a release that should work with Retina screens.

awhiemstra added a commit to Ultimaker/Uranium that referenced this issue Jun 3, 2015
… size

Apparently, OSX sends window geometry events in device-independant pixels...

Fixes Ultimaker/Cura#15
@awhiemstra
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This should be fixed with the new 15.05.93 build

@oliv3r
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oliv3r commented Jun 4, 2015

So this might be a hidpi issue. Ill check under linux with hidpi to see of it happend there aswell

On June 3, 2015 8:19:12 PM CEST, Erik de Bruijn [email protected] wrote:

It's present on this Macbook with Retina, indeed. I saw it worked fine
on an older Mac without retina.

I can test for you if you have a release that should work with Retina
screens.


Reply to this email directly or view it on GitHub:
#15 (comment)

Sent from my Android device with K-9 Mail. Please excuse my brevity.

@ErikDeBruijn
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@awhiemstra the .93 version fixes it! Great job!

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3 participants