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[OS X] hidpi difficult to rotate #28

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ErikDeBruijn opened this issue Jun 5, 2015 · 4 comments
Closed

[OS X] hidpi difficult to rotate #28

ErikDeBruijn opened this issue Jun 5, 2015 · 4 comments

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@ErikDeBruijn
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As a user, when trying to rotate the object, I'd like it to be clear and easy to do this. It's pretty hard to see the highlight on hidpi (e.g. Retina) screens, because the circles are very thin (single pixel). Also, grabbing the line is equally hard.

If the lines would be thicker that would really make things easier.

image
Tested with OS X 10.10.3

How to test:

  1. Find a retina Macbook
  2. Load .63 version of Cura
  3. Load a model
  4. Click on rotate
  5. Get the mouse exactly where in should be (this is the hard part)
@nallath
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nallath commented Jun 5, 2015

Could you use the template as found on https://github.com/Ultimaker/Uranium/wiki/Bug-Reporting-Template next time? This makes it a lot easier for us to quickly scan through issues.

@ErikDeBruijn
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Will try whenever I have more time. This was in between being meetings.

awhiemstra added a commit to Ultimaker/Uranium that referenced this issue Jun 24, 2015
OpenGL line width indicates a pixel (screen space) size, not a world-
space size. So we need to account for this when rendering lines.

Contributes to Ultimaker/Cura#28
@awhiemstra
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So in the upcoming build I have improved the rendering of lines to account for screen DPI. On my hi-dpi testing machine that fixes this issue, but please do test once the new build (.96) is available.

@BagelOrb
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BagelOrb commented Jul 3, 2015

I suppose the issue is fixed now.

@BagelOrb BagelOrb closed this as completed Jul 3, 2015
ad1217 pushed a commit to ad1217/Cura that referenced this issue Jul 29, 2015
It was already implemented but used such small values nothing actually
happened. Now we use more reasonable values and also translate the
rotation center.

Fixes Ultimaker#28
Fixes Ultimaker#48
desno123 pushed a commit to desno123/Cura that referenced this issue Jul 8, 2023
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4 participants