Releases: Well-known-Game-Studio/untitled-forest-game
Releases · Well-known-Game-Studio/untitled-forest-game
v0.0.3
What's Changed
- feat: Add Slinky by @finger563 in #43
- feat: Refactor grid/player so that testing item placement and showing placability is handled within a new class by @finger563 in #42
grid-ui-update-compressed.mp4
Full Changelog: v0.0.2...v0.0.3
v0.0.2
What's Changed
- feat: Use Red/Green to show what cells are free/occupied by @finger563 in #39
- Feat/grid improvement by @finger563 in #40
ufg-v002-compressed.mp4
Full Changelog: v0.0.1...v0.0.2
v0.0.1
What's Changed
- feat(grid): Refactor grid to use GridComponent + AActor instead of AGridItem by @finger563 in #1
- feat(growth): Flesh out growth component by @finger563 in #7
- feat(pickups): Added pickups and pickup spawning by @finger563 in #8
- feat: Overhaul blueprints for fully supporting inventory by @finger563 in #12
- feat(grid): Check
AllowedGroundTypes
when placing items by @finger563 in #15 - feat(inventory): Update implementation and add basic UI by @finger563 in #19
- feat(grid): Allow easier configuration by @finger563 in #25
- feat(art): Add icons for rock, ramp, moss, big moss, and mushroom by @finger563 in #26
- feat(player): Update so spring arm changes update point light etc by @finger563 in #28
- feat(grid): Improve editor performance by @finger563 in #29
- feat: Add BP_MoveableActor and Trigger it to move by @finger563 in #31
- feat: Moss grows into adjacent cells by @finger563 in #33
- feat(inventory): Refactor class heirarchy by @finger563 in #34
- feat(player): Improve grid interaction indication by @finger563 in #36
- feat(time): Update how time is managed and displayed by @finger563 in #37
New Contributors
- @finger563 made their first contribution in #1
Full Changelog: https://github.com/Well-known-Game-Studio/untitled-forest-game/commits/v0.0.1