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Releases: Well-known-Game-Studio/untitled-forest-game

v0.0.3

07 Feb 05:15
c88dee2
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What's Changed

  • feat: Add Slinky by @finger563 in #43
  • feat: Refactor grid/player so that testing item placement and showing placability is handled within a new class by @finger563 in #42
grid-ui-update-compressed.mp4

Full Changelog: v0.0.2...v0.0.3

v0.0.2

06 Feb 04:54
55ed63b
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ufg-v002-compressed.mp4

CleanShot 2025-02-05 at 23 03 17@2x
CleanShot 2025-02-05 at 23 03 34@2x
CleanShot 2025-02-05 at 23 03 44@2x

Full Changelog: v0.0.1...v0.0.2

v0.0.1

04 Feb 03:34
bb32327
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What's Changed

  • feat(grid): Refactor grid to use GridComponent + AActor instead of AGridItem by @finger563 in #1
  • feat(growth): Flesh out growth component by @finger563 in #7
  • feat(pickups): Added pickups and pickup spawning by @finger563 in #8
  • feat: Overhaul blueprints for fully supporting inventory by @finger563 in #12
  • feat(grid): Check AllowedGroundTypes when placing items by @finger563 in #15
  • feat(inventory): Update implementation and add basic UI by @finger563 in #19
  • feat(grid): Allow easier configuration by @finger563 in #25
  • feat(art): Add icons for rock, ramp, moss, big moss, and mushroom by @finger563 in #26
  • feat(player): Update so spring arm changes update point light etc by @finger563 in #28
  • feat(grid): Improve editor performance by @finger563 in #29
  • feat: Add BP_MoveableActor and Trigger it to move by @finger563 in #31
  • feat: Moss grows into adjacent cells by @finger563 in #33
  • feat(inventory): Refactor class heirarchy by @finger563 in #34
  • feat(player): Improve grid interaction indication by @finger563 in #36
  • feat(time): Update how time is managed and displayed by @finger563 in #37

New Contributors

Full Changelog: https://github.com/Well-known-Game-Studio/untitled-forest-game/commits/v0.0.1