Basic implementation of multi buffer editor #11
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This is more of an RFC, it implements multiple buffers using a std::vector. There are a few changes I'd be interested in making but wanted to see what your preferred approach would be. For instance I'm assigning a numerical id to buffers, it'd probably be better to use a unique id (perhaps based on a uuid) and place the buffers into a map. I've also added a default scratch buffer, which I thought would be useful if the intent is to include a scheme interpreter in the editor.