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Add support for COLLADA, FBX and STL formats #1136

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Nov 14, 2022
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2 changes: 1 addition & 1 deletion Bonsai.Shaders.Rendering/Bonsai.Shaders.Rendering.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<Description>Bonsai Shaders Rendering Library containing modules for rendering complex 3D scenes.</Description>
<PackageTags>Bonsai Rx Shaders Rendering Assets Graphics OpenGL</PackageTags>
<TargetFramework>net462</TargetFramework>
<VersionPrefix>0.3.0</VersionPrefix>
<VersionPrefix>0.3.1</VersionPrefix>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AssimpNet" Version="4.1.0" />
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2 changes: 1 addition & 1 deletion Bonsai.Shaders.Rendering/SceneConfiguration.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ public class SceneConfiguration
/// </summary>
[TypeConverter(typeof(ResourceFileNameConverter))]
[Editor(DesignTypes.OpenFileNameEditor, DesignTypes.UITypeEditor)]
[FileNameFilter("Blender Files (*.blend)|*.blend|OBJ Files (*.obj)|*.obj|All Files|*.*")]
[FileNameFilter("COLLADA Files (*.dae)|*.dae|Blender Files (*.blend)|*.blend|FBX Files (*.fbx)|*.fbx|OBJ Files (*.obj)|*.obj|STL Files (*.stl)|*.stl|All Files|*.*")]
[Description("The name of the file from which to load the scene.")]
public string FileName { get; set; }

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