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The start of a 3d box-modeler (think Wings3d, but in C++)
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bookshelfdave/FluxModeler
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Some of the 3d modeler I was working on in 2010. C++/Qt w/ old school OpenGL. This was mostly an exercise in collision detection and triangulation with verts/lines/faces/objects. > It's been years since I've looked at this and doubt that it compiles. Ctrl-Left mouse rotates scene Ctrl-Right mouse drags scene Ctrl-Mousewheel zooms in and out Shift-R will select an edge ring Shift-L will select an edge loop Spacebar deselects all
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The start of a 3d box-modeler (think Wings3d, but in C++)
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