Provide high terrain detalization with high rendering performance
Tested with Unreal Engine 5.5, 5.4, 5.3, 5.2, 5.1 on Ubuntu Linux 22.04/24.02 and Windows 10
Warning
Blueprint is not supported. C++ projects only. Please contact with author if you need to integration with your BP project
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details
- Up to 65535 terrain material (dirt, grass, sand, clay etc)
- Network multiplayer support
Required UnrealSandoxData plugin
Example UE4 project (discontinued) - https://github.com/bw2012/UE4VoxelTerrain
Example UE5 project (with grass and trees) - https://github.com/bw2012/UE5VoxelTerrainDemo
Example UE5 project (minimal working example)- https://github.com/bw2012/UE5VoxelTerrainTemplate
Partially based on Transvoxel™ Algorithm by Eric Lengyel
https://github.com/EricLengyel/Transvoxel
Lengyel, Eric. “Voxel-Based Terrain for Real-Time Virtual Simulations”. PhD diss., University of California at Davis, 2010.
This work is dual-licensed under GPL 3.0 (for non-commercial use).
For commercial use please contact author [email protected]