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V1.5 Alert #2746
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V1.5 Alert #2746
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Thanks for your submission!
The main Alert component is represented by https://github.com/cybersemics/em/blob/main/src/components/Popup.tsx. https://github.com/cybersemics/em/blob/main/src/components/Alert.tsx is a HOC that mainly just handles fade in/out. By circumventing Popup.tsx we're losing some key functionality:
- Cross-browser support for position: fixed
- Swipe-to-dismiss functionality
- Multicursor support
- Import Files special handling.
The goal is to re-style the alert without losing any of the existing functionality. I would suggest duplicating https://github.com/cybersemics/em/blob/main/src/components/Popup.tsx and using that as a starting point. The only other component that uses it is
em/src/components/CommandPalette.tsx
Line 469 in 42b1ef5
<Popup |
Let me know if this makes sense!
await click('[data-testid=close-button]') | ||
await hide('[data-testid=alert]') |
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Could we add an ✗ that appears in the upper right corner on hover to dismiss the alert? I realize the mockup did not account for the close functionality on desktop.
I'm okay if this is + time.
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Yes I can add it.
Should font size and padding still follow these? const fontSize = useSelector(state => state.fontSize)
const padding = useSelector(state => state.fontSize / 2 + 2) |
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I'll update the puppeteer snapshot once the styling has been confirmed. |
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Let's go with scaling the |
Sounds good! |
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Thanks for the PR, @yangchristina!
Quick note: Please include a PR description explaining the goals of the change. I have the design document for these UI/UX changes, but it would still be nice to know a bit more about which particular parts the PR is changing.
1. The "x" button does not close the alert
The "x" button appears correctly on hover (although it's a bit small, IMO), but clicking it does not dismiss the alert popup.
Screen.Recording.2025-01-06.at.5.45.20.PM.mov
2. Confusing cursor pointer on icons
This might be intentional and a non-issue, but it was confusing to me that the cursor changes to a pointer when hovering over the icon. Normally, the pointer is reserve for clickable items that cause an action, but this icon is not clickable.
Screen.Recording.2025-01-06.at.5.46.31.PM.mov
On mobile, I have a few questions that I would just like to clarify (cc @raineorshine).
A) Should the alert be centered, or is it intended to be on the right side of the screen? I don't see a mobile design for the alert in Figma.
B) Should the alert still fade out / dismiss while I'm actively dragging it?
C) Should the alert be dismissed by dragging it up/down, or left/right? I'm fine with either, but my initial "training" as a user made me assume that it would be dismissed by dragging it left/right.
alert.mp4
@trevinhofmann Here's the figma, it is supposed to centred. There aren't mocks for the 'x', so I didn't know how large to make it. I can make it larger. @raineorshine what size would be good? |
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@raineorshine for the 'x' button, should it only show when |
Centered
I don't think it needs to fade out while actively dragging it. I'm basing this on the current behavior in
Since it shows up at the bottom of the screen, my tendency is to dismiss it by dragging it down. Let's stick with down for now, but I definitely understand the left/right tendency as well. I'd love to do some user testing on this to see what is most intuitive for most people.
We can follow the mockup for Tip: https://www.figma.com/design/g0osrpkb5dhY0qPxW9mWjB/Em-UX?node-id=227-886&t=qhUgnmnLKgPDUViF-4 A couple points:
|
Does this look around right? The icon in the mocks is thinner than the text, but Spacing wise, using text is less exact for vertical padding. @raineorshine what do you think of switching the close button to the svg icon in the figma mocks instead of the text character? |
That does look close to the mockup, although I didn't anticipate how it would look with a single-line alert. I don't think the vertical centering looks great for a close button, which is expected to be in the upper right. I was thinking more like this: Or we could move it to the corner in a circle, which I think looks a bit better: I could ask Ahmad to do a mockup of the latter so you have more exact proportions to work with. I'm fine with using SVG for it if that helps. |
That is strange. Some ideas:
There is also a question of timing. We don't want the Alert position to be delayed, and it's probably not possible for it to smoothly animate down with the keyboard. Our best bet is probably to have the Alert snap to the bottom as soon as the keyboard is closed. The keyboard should cover the alert while animating out of view. Then the Alert will be in its place at the bottom of the screen. However, it's not really possible to design the correct behavior when you are getting inconsistent behavior, so I would focus on understanding the cause of the inconsistency first. There is usually another variable we are not aware of that is affecting the behavior. Hope that helps! |
@raineorshine I don't really have a way of running this on an actual phone. (I don't use an iphone and even if I did I don't know how I'd connect that phone to em's localhost) |
No problem, one of us can verify that. It's unlikely that it's the problem, but it doesn't hurt to verify base assumptions when inconsistent behavior is observed. |
@raineorshine that would be great, thanks! |
Can confirm this. It does update when keyboard changes.
How can I resize on ios devices? |
Running the latest on a physical iPhone, I see the same functionality. It looks close to working, but there is a lagging update to the positioning when the keyboard is opened/closed. I will be able to look into this more later today. alert-lag.mp4 |
You would rotate from portrait to landscape. XCode Simulator has an option to do this also. |
When the keyboard is closed, you may need to "anticipate" the upcoming screen height in order to render the alert at the bottom instead of animating it down. That’s the tricky part. |
For the sake of debugging, I:
a-popup-1.mp4I made the style text quite small to ensure it fits, but it should still be visible in the video when expanded. This debugging revealed that:
I'm not well informed on the history/reasoning for the As a (very tentative) fix, this commit removes the With that change added (and making the alert permanent for demo purposes), the alert seems to be correctly positioned. There is still a delay when closing the keyboard, but that may be unavoidable. It seems that Safari does not trigger the resize event until the keyboard fully closes. a-popup-2.mp4 |
Thank you for the additional testing @trevinhofmann!
As far as I know, Demo: https://s5ntpd.csb.app/ Let me know if you are seeing something different. I've worked on the problem at various times over the years and have not been able to find a proper solution. Most recently I generalized and factored out the the position: fixed functionality into the
That's too bad. I don't think the delay is really acceptable from a UX perspective. The alert floating in the middle of the screen looks pretty bad. I was thinking about the challenge of "anticipating" the next height, and perhaps the better approach is to simply hide the alert while the virtual keyboard is closing. We could hide it on blur (or global Let me know what you think. Thanks! |
Ah! That makes sense. I see the issue when scrolling. In that case, we'll need to fix the calculations for
That makes sense to me! @yangchristina -- Would you like to work on the above two changes? Otherwise, I will be available to attempt them later today. |
@trevinhofmann Sorry for responding late. Position absolute is already being handled though, so that shouldn't be the issue.
|
No problem! I'm suspicious that some part of the I will let you take the first attempt at resolving this, but please let me know if you are stuck and would like some help. Thank you! |
Sounds good, thanks! Do you happen to have the code for the debugging somewhere? If it's not too inconvenient, would love to see how you did this. |
Fixed! Yes, my calculations for
UX wise it seems fine to me to have a delay when you are opening the keyboard, but not when you are closing it. The delay when opening is essentially the same as hiding the alert a bit before showing it again. But for closing, having it float in the middle of the screen is more bothersome and looks like a bug. The original scope of this alert was just supposed to include styling, so changing the way it shows on keyboard close is out of scope. |
I'm not sure why, but ColorPicker tests aren't failing for me locally. |
You are correct! Sorry for the confusion. I clearly documented that wrong at some point. This might be the source of other bugs if there is any more code that is assuming the wrong behavior of
Yes, I agree.
Thanks, agreed. @trevinhofmann Could you possibly do this part since you are familiar with the problem? I would prefer do it all in one PR so that we can avoid the layout problem getting into
Nothing changed with it, but I've been noticing a lot more GitHub Actions failures due to this snapshot test. I have temporarily disabled it in d936436 until we can get to the bottom of it. Thanks. |
@raineorshine -- It seems that iOS Safari does not provide any events to detect when the keyboard is open/closed or opening/closing. That explains why we have the workaround of using My proposed solution (e06af0a) refactors the keyboard detection out of Please let me know if you have any better ideas, but I haven't been able to find any way to definitively determine when the keyboard finishes closing. Demo: Screen.Recording.2025-02-15.at.6.12.06.PM.mov |
One potential enhancement would be to use a If you'd like me to try this approach, please just let me know. |
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Thanks @trevinhofmann!
@raineorshine -- It seems that iOS Safari does not provide any events to detect when the keyboard is open/closed or opening/closing. That explains why we have the workaround of using
selection.isActive()
to detect when the keyboard is open, but it limits our ability to know when the keyboard is finished closing.
Yes, it's unfortunate there isn't a native event for this. We have state.editing in the Redux store which basically tracks the virtual keyboard on mobile. However, it's a bit more indirect in that it's tied in with the editor. It is also causative, actually determining whether the virtual keyboard is opened or not depending on certain commands (e.g. newThought
, clearThought
always turn editing mode on). It may be safer to maintain a separate implementation for the position fixed functionality, although I don't love the redundancy. Thoughts?
My proposed solution (e06af0a) refactors the keyboard detection out of
usePositionFixed
into a dedicatedsafariKeyboardStore
and uses a fixed timeout to determine when the keyboard has completed closing.
That seems fine.
One potential enhancement would be to use a
setInterval
rather thansetTimeout
to gradually update the state of the "keyboard height" for iOS Safari to mimic it reducing in height as it closes. This way, the modal could slide down with the keyboard rather than temporarily disappearing. Again, though, there appears to be no supported way of determining the exact timing/height of the iOS Safari keyboard. The calculated/estimated keyboard height might be slightly different from the actual keyboard height as it closes.
It's an interesting idea, but I don't trust being able to accurately track the virtual keyboard position.
We could "anticipate" the new height and render the alert in the correct place ahead of time, but I think that should be explored in a separate PR, if at all.
I have a few comments/questions on the code before I test.
src/stores/safariKeyboardStore.ts
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|
||
if (isTouch && isSafari() && !isIOS) { | ||
updateKeyboardState() | ||
document.addEventListener('selectionchange', updateKeyboardState) |
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I prefer to initialize document and events in a dedicated loading phase rather than in the module scope. It creates more predictable timing, and allows event listeners to be removed in a cleanup phase if needed.
Therefore, I recommend exporting updateKeyboardState
and calling it in the existing global onSelectionChange
:
Lines 164 to 171 in 71545c5
/** Selection change event listener; save selection offset to storage, update command state store. */ | |
const onSelectionChange = () => { | |
// save selection offset to storage, throttled | |
saveSelectionOffset() | |
// update command state store | |
updateCommandState() | |
} |
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Yes, that is understandable. Refactored here: fda65a3
let top, bottom | ||
if (position === 'absolute') { | ||
top = fromBottom | ||
? `${scrollTop + innerHeight - currentKeyboardHeight - (height ?? 0) - offset}px` |
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Can we use innerHeight - virtualKeyboardHeight
instead of currentKeyboardHeight
?
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@yangchristina might be better able to answer this, but the virtualKeyboardHeight
seems to be a cached estimate in this case, whereas currentKeyboardHeight
is correctly calculated. In testing, the virtualKeyboardHeight
was ~290px and currentKeyboardHeight
was ~268px. Using the currentKeyboardHeight
seems to give a better positioning in this case.
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Sorry, my statement was ambiguous. I meant the state variable, state.virtualKeyboardHeight
, which is:
isViewportValid
? virtualKeyboardHeight
: isPortrait
? virtualKeyboardHeightPortrait
: virtualKeyboardHeightLandscape`
I didn't realize virtualKeyboardHeight
was the name of both a local variable and a state variable.
@yangchristina might be better able to answer this, but the
virtualKeyboardHeight
seems to be a cached estimate in this case, whereascurrentKeyboardHeight
is correctly calculated.
The main problem is that currentKeyboardHeight
uses window.visualViewport.height
as-is, which has a bug in iOS Safari. When the phone is rotated with the keyboard open, rotated back, and then the keyboard closed, the value of window.visualViewport.height
is wrong. We have to override it to the known portrait or landscape height based on the device dimensions. That is the intention behind state.virtualKeyboardHeight
.
The estimates are only used until a valid viewport is detected, then they permanently change to the measured height.
In testing, the
virtualKeyboardHeight
was ~290px andcurrentKeyboardHeight
was ~268px. Using thecurrentKeyboardHeight
seems to give a better positioning in this case.
I'm not sure if you're talking about the local variable or state variable (again, my bad on the ambiguity), but I'm assuming these measurements were not taken under the condition of the rotation bug, therefore window.innerHeight - window.visualViewport.height
will be correct.
Regardless, state.virtualKeyboardHeight
should be preferred over window.innerHeight - window.visualViewport.height
due to the rotation bug. If it's giving you bad numbers, and the existing code has a bug, I can only speculate as to the cause:
- It is properly switching from the estimated height to the measured height?
- Are the hardcoded ratios for
virtualKeyboardHeightPortrait
incorrect for some devices? - Is
isViewportValid
correct?
Sorry for the added trouble. I just want to make sure the rotation bug doesn't sneak in to currentKeyboardHeight
.
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There may be an issue with virtualKeyboardHeight
.
Here are screenshots showing an alert with the current values of currentKeyboardHeight
and virtualKeyboardHeight
from the store/state, using each of those values as either:
? `${scrollTop + innerHeight - currentKeyboardHeight - (height ?? 0) - offset}px`
? `${scrollTop + innerHeight - virtualKeyboardHeight - (height ?? 0) - offset}px`
Using currentKeyboardHeight |
Using virtualKeyboardHeight |
---|---|
![]() |
![]() |
Also, this seems to be the only place that we are using currentKeyboardHeight
. If we do replace it here in the calculation, I believe we could remove currentKeyboardHeight
from the store entirely.
Regarding the portrait/landscape rotation, the current implementation doesn't seem to cause issues when using currentKeyboardHeight
(after changing to state.editing
):
ios.rotation.mp4
src/hooks/usePositionFixed.ts
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? `${scrollTop + innerHeight - currentKeyboardHeight - (height ?? 0) - offset}px` | ||
: `${scrollTop + offset}px` | ||
} else if (fromBottom) { | ||
bottom = `calc(${token('spacing.safeAreaBottom')} + ${offset + currentKeyboardHeight}px)` |
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Wouldn't currentKeyboardHeight
always be 0 in this case, since the keyboard is closed?
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Yep! Refactored that one out here: 2887108
…rd store to the global onSelectionChanged
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When changing the landscape/portrait rotation, I noticed that This is resolved by switching to |
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