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Revert "Vectorized common String.Split() paths (dotnet#38001)"
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This reverts commit 295bcdc.
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danmoseley committed Apr 15, 2021
1 parent 56e36a0 commit b9ba9e6
Showing 1 changed file with 54 additions and 115 deletions.
169 changes: 54 additions & 115 deletions src/libraries/System.Private.CoreLib/src/System/String.Manipulation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,6 @@
using System.Globalization;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using System.Text;
using Internal.Runtime.CompilerServices;

Expand Down Expand Up @@ -1493,137 +1491,78 @@ private string[] SplitWithPostProcessing(ReadOnlySpan<int> sepList, ReadOnlySpan
/// <param name="sepListBuilder"><see cref="ValueListBuilder{T}"/> to store indexes</param>
private void MakeSeparatorList(ReadOnlySpan<char> separators, ref ValueListBuilder<int> sepListBuilder)
{
// Special-case no separators to mean any whitespace is a separator.
if (separators.Length == 0)
char sep0, sep1, sep2;

switch (separators.Length)
{
for (int i = 0; i < Length; i++)
{
if (char.IsWhiteSpace(this[i]))
// Special-case no separators to mean any whitespace is a separator.
case 0:
for (int i = 0; i < Length; i++)
{
sepListBuilder.Append(i);
if (char.IsWhiteSpace(this[i]))
{
sepListBuilder.Append(i);
}
}
}
}

// Special-case the common cases of 1, 2, and 3 separators, with manual comparisons against each separator.
else if (separators.Length <= 3)
{
char sep0, sep1, sep2;
sep0 = separators[0];
sep1 = separators.Length > 1 ? separators[1] : sep0;
sep2 = separators.Length > 2 ? separators[2] : sep1;

if (Length >= 16 && Sse41.IsSupported)
{
MakeSeparatorListVectorized(ref sepListBuilder, sep0, sep1, sep2);
return;
}
break;

for (int i = 0; i < Length; i++)
{
char c = this[i];
if (c == sep0 || c == sep1 || c == sep2)
// Special-case the common cases of 1, 2, and 3 separators, with manual comparisons against each separator.
case 1:
sep0 = separators[0];
for (int i = 0; i < Length; i++)
{
sepListBuilder.Append(i);
if (this[i] == sep0)
{
sepListBuilder.Append(i);
}
}
}
}

// Handle > 3 separators with a probabilistic map, ala IndexOfAny.
// This optimizes for chars being unlikely to match a separator.
else
{
unsafe
{
ProbabilisticMap map = default;
uint* charMap = (uint*)&map;
InitializeProbabilisticMap(charMap, separators);

break;
case 2:
sep0 = separators[0];
sep1 = separators[1];
for (int i = 0; i < Length; i++)
{
char c = this[i];
if (IsCharBitSet(charMap, (byte)c) && IsCharBitSet(charMap, (byte)(c >> 8)) &&
separators.Contains(c))
if (c == sep0 || c == sep1)
{
sepListBuilder.Append(i);
}
}
}
}
}

private void MakeSeparatorListVectorized(ref ValueListBuilder<int> sepListBuilder, char c, char c2, char c3)
{
// Redundant test so we won't prejit remainder of this method
// on platforms without SSE.
if (!Sse41.IsSupported)
{
throw new PlatformNotSupportedException();
}

// Constant that allows for the truncation of 16-bit (FFFF/0000) values within a register to 4-bit (F/0)
Vector128<byte> shuffleConstant = Vector128.Create(0x00, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C, 0x0E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);

Vector128<ushort> v1 = Vector128.Create(c);
Vector128<ushort> v2 = Vector128.Create(c2);
Vector128<ushort> v3 = Vector128.Create(c3);

ref char c0 = ref MemoryMarshal.GetReference(this.AsSpan());
int cond = Length & -Vector128<ushort>.Count;
int i = 0;

for (; i < cond; i += Vector128<ushort>.Count)
{
Vector128<ushort> charVector = ReadVector(ref c0, i);
Vector128<ushort> cmp = Sse2.CompareEqual(charVector, v1);

cmp = Sse2.Or(Sse2.CompareEqual(charVector, v2), cmp);
cmp = Sse2.Or(Sse2.CompareEqual(charVector, v3), cmp);

if (Sse41.TestZ(cmp, cmp)) { continue; }

Vector128<byte> mask = Sse2.ShiftRightLogical(cmp.AsUInt64(), 4).AsByte();
mask = Ssse3.Shuffle(mask, shuffleConstant);

uint lowBits = Sse2.ConvertToUInt32(mask.AsUInt32());
mask = Sse2.ShiftRightLogical(mask.AsUInt64(), 32).AsByte();
uint highBits = Sse2.ConvertToUInt32(mask.AsUInt32());

for (int idx = i; lowBits != 0; idx++)
{
if ((lowBits & 0xF) != 0)
break;
case 3:
sep0 = separators[0];
sep1 = separators[1];
sep2 = separators[2];
for (int i = 0; i < Length; i++)
{
sepListBuilder.Append(idx);
char c = this[i];
if (c == sep0 || c == sep1 || c == sep2)
{
sepListBuilder.Append(i);
}
}
break;

lowBits >>= 8;
}

for (int idx = i + 4; highBits != 0; idx++)
{
if ((highBits & 0xF) != 0)
// Handle > 3 separators with a probabilistic map, ala IndexOfAny.
// This optimizes for chars being unlikely to match a separator.
default:
unsafe
{
sepListBuilder.Append(idx);
}

highBits >>= 8;
}
}

for (; i < Length; i++)
{
char curr = Unsafe.Add(ref c0, (IntPtr)(uint)i);
if (curr == c || curr == c2 || curr == c3)
{
sepListBuilder.Append(i);
}
}
ProbabilisticMap map = default;
uint* charMap = (uint*)&map;
InitializeProbabilisticMap(charMap, separators);

static Vector128<ushort> ReadVector(ref char c0, int offset)
{
ref char ci = ref Unsafe.Add(ref c0, (IntPtr)(uint)offset);
ref byte b = ref Unsafe.As<char, byte>(ref ci);
return Unsafe.ReadUnaligned<Vector128<ushort>>(ref b);
for (int i = 0; i < Length; i++)
{
char c = this[i];
if (IsCharBitSet(charMap, (byte)c) && IsCharBitSet(charMap, (byte)(c >> 8)) &&
separators.Contains(c))
{
sepListBuilder.Append(i);
}
}
}
break;
}
}

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