Separate resource picker's create options #91540
Draft
+124
−26
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Implements an idea from godotengine/godot-proposals#7629 (discussion)
Adds a create and quick load buttons on resources in the inspector. The buttons are visible only if mouse hovers over them. Now the edit resource menu isn't too long for resources like Mesh.
Note: this is not yet ready, there's some cotchas I didn't yet figure out, but I wanted to put this out to test out if the idea is deemed good. IMHO it is a nice QOL thing and streamlines creating and loading resources.
TODO: