Developed in TypeScript and Bun.
It is a cellular automaton, a mathematical model to simulate a dynamic system. It has no players, you can neither "win" nor "lose". It is played on a grid board, and we only control the initial position of the pieces.
It was invented by mathematician John Conway in 1970. His goal was to create a system that simulates life and its unpredictable nature.
The rules of the game are:
- If a cell is alive and has two or three living neighbors, it survives.
- If a cell is dead and has three live neighbors, it is born.
- If a cell is alive and has more than three live neighbors, it dies.
The process can run indefinitely.
Hotfix
// dts-bundle-generator/dist/bundle-generator.js:672:27
function getExportedSymbolsUsingSymbol(nodeSymbol) {
const symbolsUsingNode = typesUsageEvaluator.getSymbolsUsingSymbol(nodeSymbol);
if (symbolsUsingNode === null) {
...
return []
}