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tty, win: get SetWinEventHook pointer at startup #1611

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17 changes: 10 additions & 7 deletions src/win/tty.c
Original file line number Diff line number Diff line change
Expand Up @@ -2285,13 +2285,16 @@ static DWORD WINAPI uv__tty_console_resize_message_loop_thread(void* param) {
uv__tty_console_width = sb_info.dwSize.X;
uv__tty_console_height = sb_info.srWindow.Bottom - sb_info.srWindow.Top + 1;

if (!SetWinEventHook(EVENT_CONSOLE_LAYOUT,
EVENT_CONSOLE_LAYOUT,
NULL,
uv__tty_console_resize_event,
0,
0,
WINEVENT_OUTOFCONTEXT))
if (pSetWinEventHook == NULL)
return 0;

if (!pSetWinEventHook(EVENT_CONSOLE_LAYOUT,
EVENT_CONSOLE_LAYOUT,
NULL,
uv__tty_console_resize_event,
0,
0,
WINEVENT_OUTOFCONTEXT))
return 0;

while (GetMessage(&msg, NULL, 0, 0)) {
Expand Down
10 changes: 10 additions & 0 deletions src/win/winapi.c
Original file line number Diff line number Diff line change
Expand Up @@ -52,11 +52,15 @@ sGetFinalPathNameByHandleW pGetFinalPathNameByHandleW;
/* Powrprof.dll function pointer */
sPowerRegisterSuspendResumeNotification pPowerRegisterSuspendResumeNotification;

/* User32.dll function pointer */
sSetWinEventHook pSetWinEventHook;


void uv_winapi_init(void) {
HMODULE ntdll_module;
HMODULE kernel32_module;
HMODULE powrprof_module;
HMODULE user32_module;

ntdll_module = GetModuleHandleA("ntdll.dll");
if (ntdll_module == NULL) {
Expand Down Expand Up @@ -156,4 +160,10 @@ void uv_winapi_init(void) {
GetProcAddress(powrprof_module, "PowerRegisterSuspendResumeNotification");
}

user32_module = LoadLibraryA("user32.dll");
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More a question than a comment but do we ever call FreeLibrary on these DLLs? I guess we just expect them to be loaded for the duration of the process? I imagine there are some scenarios where we'd want some of these DLLs to be unloaded earlier if possible but certainly not in this case

if (user32_module != NULL) {
pSetWinEventHook = (sSetWinEventHook)
GetProcAddress(user32_module, "SetWinEventHook");
}

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Micro-nit: no blank line.

}
22 changes: 22 additions & 0 deletions src/win/winapi.h
Original file line number Diff line number Diff line change
Expand Up @@ -4725,6 +4725,25 @@ typedef DWORD (WINAPI *sPowerRegisterSuspendResumeNotification)
HANDLE Recipient,
_PHPOWERNOTIFY RegistrationHandle);

/* from Winuser.h */
typedef VOID (CALLBACK* WINEVENTPROC)
(HWINEVENTHOOK hWinEventHook,
DWORD event,
HWND hwnd,
LONG idObject,
LONG idChild,
DWORD idEventThread,
DWORD dwmsEventTime);

typedef HWINEVENTHOOK (WINAPI *sSetWinEventHook)
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Curious- why is this needed? https://msdn.microsoft.com/en-us/library/windows/desktop/dd318453(v=vs.85).aspx states that HWINEVENTHOOK is available by simply including windows.h, which we do at the top of this file (and more generally, I would expect that most of the structs/types that we define in this file are available through windows.h so I'd like to understand why our definitions would not be redundant)

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In the header file it is inside #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP). To be safe I redefined it here.

It looks like it is not needed though.

(UINT eventMin,
UINT eventMax,
HMODULE hmodWinEventProc,
WINEVENTPROC lpfnWinEventProc,
DWORD idProcess,
DWORD idThread,
UINT dwflags);


/* Ntdll function pointers */
extern sRtlNtStatusToDosError pRtlNtStatusToDosError;
Expand Down Expand Up @@ -4753,4 +4772,7 @@ extern sGetFinalPathNameByHandleW pGetFinalPathNameByHandleW;
/* Powrprof.dll function pointer */
extern sPowerRegisterSuspendResumeNotification pPowerRegisterSuspendResumeNotification;

/* User32.dll function pointer */
extern sSetWinEventHook pSetWinEventHook;

#endif /* UV_WIN_WINAPI_H_ */