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@kkaefer back when llmr used pre-triangulated tiles there were size issues, right?
If we store areas as convex polygons in the vector tiles (by rejoining the triangles with Hertel-Mehlhorn or something), it should be only marginally bigger than what we have now? The convex polygons would be easy to triangulate on the client.
The text was updated successfully, but these errors were encountered:
Yeah, pretriangulated indices took up a lot of space. However, it's possible that the triangulation lib I used was not very good. Are you seeing an immediate need for switching back to tessellated polygons?
@kkaefer back when llmr used pre-triangulated tiles there were size issues, right?
If we store areas as convex polygons in the vector tiles (by rejoining the triangles with Hertel-Mehlhorn or something), it should be only marginally bigger than what we have now? The convex polygons would be easy to triangulate on the client.
The text was updated successfully, but these errors were encountered: