Accessibility settings are important in your new game. Remember to cover the most you can to enable all players to enjoy your produkct!
It's nessecary to enable all players to play your game, because every player is equal important.
- Communication Settings
- Speech-to-Text (STT)
- Screen Narration
- Subtitles
- Font Scaling
- Field of View (FOV)
- Mono Audio
- High Contrast Mode
- Color-Blind Settings
- Limited-Keys Mode for Controls
- High Contrast Textures
Communication in multiplayer games is very important. By providing differend ways to communicate with other players you can increase the accessibility of your game and players comfort.
Allow players to enable or disable voice chat from the Accessibility menu. Provide separate options to select input and output devices.
Offer choices for push-to-talk, always-on, or no transmission.
Enable TTS to narrate typed text over voice chat for other players. Allow players to choose between male or female TTS voices.
As a additional help, you can add premade phrases to choose from, like:
- I saw enemy.
- Help me.
- I'm going back.
- Are you ok?
Convert player speech via voice chat to written text. It will help people with hearing problems and minimalize misunderstandings.
Enable screen narration (where available) for menus and gameplay. Help visually imparied people navigate through options easier. Prioritize narration for communication pathways (e.g., login flow, squad creation, game start, and settings). Note that not all menus and UI elements may be narrated initially.
Subtitles can help be aware of what happening and understand the world around the players with hearing problems
Display spoken dialogue as text.
Subset of sounds displayed as text (may not cover all game sound effects). Include an option to show speaker names in subtitles.
Allow players to adjust font size (e.g., scale from 100% to 150%). This will help with readabillity of the labels or texts even on high resolution screens.
Let players customize FOV (60 to 120) while considering performance impact.
Allow players to switch to mono audio output. This is especially helpful for players with hearing impairments who may struggle with stereo separation.
Enable a high contrast mode for players with visual impairments. Provide options to adjust background and text colors to enhance readability.
Minimize or eliminate rapid light flickers, as they can trigger seizures or discomfort for players with photosensitive epilepsy.
Offer color-blind modes that adjust game visuals to accommodate different types of color blindness (e.g., red-green, blue-yellow, or total color blindness). Use distinct shapes or patterns in addition to color cues for critical game elements (e.g., health bars, objectives, enemies).
Allow players to customize controls by remapping keys or buttons. Provide presets for limited-keys mode, reducing the number of required inputs for players with mobility impairments.
Implement high contrast textures for game elements (e.g., characters, objects, terrain) to improve visibility.