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Add support for the "overline" graphic rendition attribute (#6754)
## Summary of the Pull Request This PR adds support for the `SGR 53` and `SGR 55` escapes sequences, which enable and disable the ANSI _overline_ graphic rendition attribute, the equivalent of the console character attribute `COMMON_LVB_GRID_HORIZONTAL`. When a character is output with this attribute set, a horizontal line is rendered at the top of the character cell. ## PR Checklist * [x] Closes #6000 * [x] CLA signed. * [x] Tests added/passed * [ ] Documentation updated. * [ ] Schema updated. * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments To start with, I added `SetOverline` and `IsOverlined` methods to the `TextAttribute` class, to set and get the legacy `COMMON_LVB_GRID_HORIZONTAL` attribute. Technically there was already an `IsTopHorizontalDisplayed` method, but I thought it more readable to add a separate `IsOverlined` as an alias for that. Then it was just a matter of adding calls to set and reset the attribute in response to the `SGR 53` and `SGR 55` sequences in the `SetGraphicsRendition` methods of the two dispatchers. The actual rendering was already taken care of by the `PaintBufferGridLines` method in the rendering engines. The only other change required was to update the `_UpdateExtendedAttrs` method in the `Xterm256Engine` of the VT renderer, to ensure the attribute state would be forwarded to the Windows Terminal over conpty. ## Validation Steps Performed I've extended the existing SGR unit tests to cover the new attribute in the `AdapterTest`, the `OutputEngineTest`, and the `VtRendererTest`. I've also manually tested the `SGR 53` and `SGR 55` sequences to confirm that they do actually render (or remove) an overline on the characters being output.
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Original file line number | Diff line number | Diff line change |
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@@ -284908,6 +284908,7 @@ overliing | |
overliking | ||
overlimit | ||
overline | ||
overlined | ||
overling | ||
overlinger | ||
overlinked | ||
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