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Make #[used]
work when linking with ld64
#133832
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symbols.o
trick work when linking with ld64
#[used]
work when linking with ld64
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@estebank I'm gonna mark this as ready for an initial review, to make sure that you agree that the approach here is the right one (vs. the alternatives I noted in the PR description / another alternative that I haven't considered). If so, then I'll complete the remaining TODO items. |
This PR modifies cc @jieyouxu |
I'm sorry. I don't think I'm the best person to review this change. r? compiler |
I'm going to ask in T-compiler since this is likely to bounce based on random rerolls. I'll give it a few days, if we still can't find a suitable reviewer by then, I'll compiler-nominate this PR. Please ping me next Monday if we still haven't found a suitable review (in case this gets lost in my review queue), I'll nominate it for next week's triage meeting. |
Edit: I need more time to check it. I'm not the best person here, but fewer people are using macOS here. I will try to review it tomorrow. |
IIUC, I can reproduce this with C: // foo.c
__attribute__((constructor))
void foo() {}
// main.c
int main() {
return 0;
} When I build the I'm concerned about the current implementation. It seems we're building our logic around ld64's internal implementation details, and ld64 isn't truly open source. (I haven't looked into ld64's implementation details yet. I'm not sure if this approach is fragile or will be difficult to maintain in the future.) IIUC, the key here is to have the linker load object files as intended, just like when we directly use If we don't want to do this, how about adding the right value of |
That's correct.
I agree that it is fragile, but I don't think it is as bad as it looks; consider that linkers are mostly backwards compatible, and that it works now (whereas before it just didn't work at all, in no versions of ld64). I honestly don't think Apple is gonna change how this works, and if they do, we'll have the Xcode betas to fix it. The only thing I can conceivably think of that might break is:
I guess if we wanted to make it even more robust, we'd do something like: // symbols.rs
extern crate crate1;
extern crate crate2;
extern crate crate3;
fn _used_symbols() {
let _static1 = crate1::STATIC1;
let _static2 = crate2::STATIC2;
let _fn3 = crate3::fn3;
}
// rustc symbols.rs --emit=obj That is, emit a label that refers to the block of code that touches all symbols, such that the linker cannot assume the section to be unused. The roughly equivalent could be done with file.add_symbol(write::Symbol {
name: "_used_symbols".into(),
value: 0,
size: 0,
kind: SymbolKind::Text,
scope: SymbolScope::Dynamic,
weak: false,
section: write::SymbolSection::Section(section_id),
flags: SymbolFlags::None,
}); Was that clear? I can try to go in more detail here if you want? Or try to conjure up some contrived assembly code, and consider how ld64 would have to link that now and in the future?
I can see two ways to do that:
The former is bad for link-time performance (the linker can skip a lot of work for archives that if can't for object files), and the latter is either also bad for perf, or makes the integration between
Hmm, not sure I understand? Note that we'd still want e.g. |
The linker would have still pulled in the object file by that time. And |
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
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💔 Test failed - checks-actions |
I've put a pull request that describes my proposal. #137426 |
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EDIT: Nvmd, I figured it out, it was because I was using |
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The test run for |
@bors r+ rollup=iffy |
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
💔 Test failed - checks-actions |
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To make
#[used]
work in static libraries, we use thesymbols.o
trick introduced in #95604.However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, it completely ignores undefined symbols by themselves, and only consider them if they have relocations (something something atoms something fixups, I don't know the details).
So to make the
symbols.o
file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific.Fixes #133491, see that for investigation.
Another option would be to pass
-u _foo
to the final linker invocation. This has the problem that-u
causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via@
, e.g.@undefined_symbols.txt
, similar to #52699, though that is only supported since Xcode 12, and I'm not sure we wanna bump that).Various other options that are probably all undesirable as they affect link time performance:
-all_load
to the linker.-ObjC
to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain#[used]
symbols.-force_load
to libraries that contain#[used]
symbols.Failed attempt: Embed
-u _foo
in the object file withLC_LINKER_OPTION
, akin to #121293. Doesn't work, both becauseld64
doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and becauseld64
only support the-l
,-needed-l
,-framework
and-needed_framework
flags in there.TODO:
@rustbot label O-apple