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Vox Sprite Update (I know) - Belts, Hats and Inteq Items #24517

Vox Sprite Update (I know) - Belts, Hats and Inteq Items

Vox Sprite Update (I know) - Belts, Hats and Inteq Items #24517

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Triggered via pull request February 19, 2025 06:21
Status Failure
Total duration 9m 31s
Artifacts

ci_suite.yml

on: pull_request
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Matrix: Integration Tests
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4 errors, 19 warnings, and 10 notices
/datum/unit_test/create_and_destroy: /datum/unit_test/create_and_destroy: code/datums/components/_component.dm#L406
[2025-02-19 06:23:37] Runtime in code/datums/components/_component.dm,406: Attempted to add a new component of type [/datum/component/pellet_cloud] to a qdeleting parent of type [/obj/item/mine/pressure/explosive/fire/live]! proc name: AddComponent (/datum/proc/_AddComponent) src: the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live) src.loc: null call stack: the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live): AddComponent(/list (/list)) the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live): mine effect(null) the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live): mine effect(null) the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live): blast now(null) /datum/callback (/datum/callback): InvokeAsync() Timer (/datum/controller/subsystem/timer): fire(0) Timer (/datum/controller/subsystem/timer): ignite(0) Master (/datum/controller/master): RunQueue() Master (/datum/controller/master): Loop(2) Master (/datum/controller/master): StartProcessing(0)
Integration Tests (CREATE_AND_DESTROY_TEST) / run_integration_tests
FAIL /datum/unit_test/create_and_destroy 44s
Integration Tests (CREATE_AND_DESTROY_TEST) / run_integration_tests
Process completed with exit code 1.
Completion Gate
Process completed with exit code 1.
Integration Tests (CREATE_AND_DESTROY_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the reinforced wall) at Central Maintenance (63, 60, 3) in Central Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
Run Linters
OD0000: Unimplemented proc & var warnings are currently suppressed (This is expected and can be ignored)
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the reinforced wall) at Central Maintenance (63, 60, 3) in Central Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (the wall) at Crashed Pirate Ship (13, 74, 2) in Crashed Pirate Ship. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (space) at Volcanic Planetoid (12, 76, 2) in the Volcanic Planetoid. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Listening Post Canteen (12, 59, 2) in Listening Post Canteen. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (9, 63, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (11, 64, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (8, 66, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (11, 68, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (11, 70, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
Integration Tests (RUIN_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (8, 75, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the rusted reinforced wall) at Cargo Bay (86, 106, 2) in Cargo Bay. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (the reinforced wall) at Storage Bay (87, 114, 2) in Storage Bay. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the rusted wall) at Construction Area (78, 120, 2) in Construction Area. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dried blood spawned in a bad turf (the rusted wall) at Construction Area (78, 120, 2) in Construction Area. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dried blood usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (the wall) at Security Office (100, 106, 2) in Security Office. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Port Maintenance (35, 23, 5) in Port Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests: code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the reinforced wall) at Central Maintenance (63, 60, 16) in Central Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "caplaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain/brazil in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "caplaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain/scattershot in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "caplaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/scatter/shotty in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "shotgun"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/mounted in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "armcannonlase"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/instakill in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "instagib"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/instakill/red in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "instagibred"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/instakill/blue in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "instagibblue"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/shrink_ray in both 'icons/mob/inhands/weapons/guns_lefthand.dmi' & 'icons/mob/inhands/weapons/guns_righthand.dmi'. item_state = "shrink_ray"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/lasercannon in both 'icons/mob/inhands/weapons/guns_lefthand.dmi' & 'icons/mob/inhands/weapons/guns_righthand.dmi'. item_state = "lasercannon"

Artifacts

Produced during runtime
Name Size
deploy
117 MB