Made with Bevy, a Rust game engine!
I could've used Macroquad (and what a naming intrigue that would be!) but for my laziness, hence the fork*
Simply meant to demonstrate features I like
Feel free to mention preferences in issues or use this code in your own software (so long as you mind the license)
*originally forked from 8bit-pudding/bevy-tetris
TODO:
- Implement a proper rotation system (no matter what I implement, at the moment I don't see a way to avoid copious amounts of hardcoding, which I'm loath to, so this will probably take a while)
- Add original features
MAYBE-TODO:
- Website
NOT-TODO:
- Cross-platform installation: out of scope for this project
Licensed under the MIT License
Disclaimer (inspired by that of Quinn): This software is in no way affiliated with or sponsored by The Tetris Company, nor is it part of their Tetris line of products
CAVEAT:
- .cargo/config: Custom linker and unstable share-generics feature, both of which improve performance, are disabled by default
- Remember to use 'cargo run --release'/'cargo build --release' if you're a user