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Implemented sRGB support in ShaderSets and default format for colour framebuffer #1374
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We were already telling the implementation to interpret it as if it were sRGB via VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, but with the image format as UNORM rather than SRGB, we'd have to explicitly convert before emitting the colour from the shader, even though that makes blending wrong.
They were backwards.
… linearRGB and sRGB. Updated built-in ShaderSets.
…e able to rely upon sRGB format setting where appropriate in vsgXchange
…g the CoordianteSpace to ShaderSets.
…xture(const std::string& name, const ImageInfoList& imageInfoList, uint32_t dstArrayElement)
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